Rejoice Sony fanboys, as your endless nights of enduring the continual whirring sound of an overheated PS4 fan are almost over.
Sony this week officially announced that the new PS5 will be released at the end of next year and it will feature a whole range of new gubbins, including dramatic alterations to the controller(s). Below is the full press release published by President and CEO of Sony Jim Ryan:
Since we originally unveiled our next-generation console in April, we know that there’s been a lot of excitement and interest in hearing more about what the future of games will bring. Today I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020.
These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation. WIRED magazine covered these updates and more in a story that posted this morning.
The “more” refers to something I’m quite excited about – a preview of the new controller that will ship with PlayStation 5. One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.
To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.
The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.
While there’s much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I’d like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.
Finally we have a full official trailer for the hotly anticipated action-adventure game The Last Of Us Part 2 and it doesn’t disappoint.
Fans of the Naughty Dog sequel, to one the best selling games of all time, have been wringing their hands in fevered expectancy for nearly three years and now they have a trailer to pour over.
The first game, released in 2013 had players control the main character Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States.Part 2 is set five years after the original, where players control an older Ellie, who comes into conflict with a mysterious cult in a post-apocalyptic United States.
There will no doubt be the expected Naughty Dog twists and turns with a collection of jaw-dropping main sequences and judging from the trailer it’s beauty might also melt your eyes.
The Last Of Us Part 2 is scheduled for release on the PS4 on February 21st, 2020.
In the late 90s I wore out my PC keyboard from overplaying the much-loved stealth orientated game Commandos: Behind Enemy Lines.
I was obsessed with the game and went on to play subsequent sequels of the franchise but always found myself returning to the original. There was something about it’s isometric viewpoint and its heavy reliance on tactics which gave me chills.
Now, more than 20 years later, it appears we have a suitable replacement in the form of a new game called Partisans 1941. The game is developed by Russian studio Alter Games and instead of playing a collection of special soldiers you will assume the role of a group of partisans fighting behind enemy lines.
As the eight minute demo below details the game shares a lot in common with Commandos. No word yet on a release date but my keyboard is prepped and ready to take an absolute pounding.
Personally speaking I think Rockstar’s latest open world game Red Dead Redemption 2 is sublime and a shining example of how games are overtaking movies and TV as a form of immersive storytelling.
Yes I have questioned why I’ve spent time stacking virtual bales of hay or lifting virtual sacks of grain or rooting through a virtual chest of drawers for a virtual tin of hair pomade, but the detail, story and level of immersion has me utterly fixated.
That being said there are problems in Red Dead 2 and who better to highlight these than Kotaku’s very own sardonic Tim Rogers. Just let this man review every game from now on.
Game developer Bethesda are releasing their latest entry in the Fallout gaming franchise next month, but tech website Gamespot managed to record 50 minutes of their early Fallout 76 experience and were kind enough to share it with the world.
The game looks fantastic and in our personal opinion any fears we may have had about the franchise losing it’s allure, now multiplayer has been introduced, dissipated.
Although this title and it’s fresh direction still seems to divide opinion among fans.
Here’s 48 glorious minutes of gameplay footage of the forthcoming, highly anticipated, RPG game Cyberpunk 2077.
The game has been developed and published CD Projekt, the company responsible for the hugely successful Witcher game series, and is adapted from the popular tabletop board game Cyberpunk 2020.
Cyberpunk 2077 features a massive, sprawling open world dystopian setting known as Night City, an American megacity located in the Free State of California, where your main character will explore, on foot or in a vehicle interacting with his/her surroundings over six different regions. The game has you play as a customisable mercenary, meaning you can upgrade your limbs with technology, who will navigate through the city’s underworld.